Author Topic: R.I.P. Telltale Games  (Read 549 times)


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Re: R.I.P. Telltale Games
« Reply #15 on: September 24, 2018, 01:29:46 pm »
TJ Wilkin doesn't insult Sam and Max with low scores

Yeah, he just insults literally everything else :roff:

Held the record for lowest review score given in TGZ history


In retrospect sound deserves at least a 5 for Parents Just Don't Understand



11/24/1986 - 9/06/2007


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Re: R.I.P. Telltale Games
« Reply #16 on: September 24, 2018, 07:33:12 pm »
I found this review:

Not sure if it's the same one.
There was one where I remember we were like the first site on the net to put it up (probably broke an embargo unknowingly lol). Think I gave it a 68.

So cool to look back at our old site haha

Do you ever look back and think what we could've done if we had the coding knowledge you know now back then? That was the only thing that held us back.
Im pretty sure we honoured the embargo because i remember you telling me we cant post it live till a specific date. Yea man do a really good service, thankfully to them our website still exists.

I think it would of been interesting if i knew programming back then, but also could have been worse. In our case we didn't know programming, we found the best available tool at the time and spent countless hours doing manual data entry, re-adjusting images etc. So we made it work, big part was the community involvement too, but we were really motivated, probably the most motivated i have ever been on any project ever lol. Things collapsed when we started to play with programming.Granted our manual solution would of got exhausting after awhile as the more content we added the more complex managing each page became. So the idea of moving to something automated was great, just the execution was poor.

If i came into TGZ with programming experience and started to build something from the ground up(keep in mind back then there wasn't all that much support or frameworks to build on top of) It could very well just died in the programming stage just due to the sheer amount of work involved to build a system from scratch.
Yeah we definitely had to make to move to a more automated system eventually cause the manual input was becoming too much. One of our biggest issues though was pretty much having to rely entirely on outside help which was difficult considering it was just a passion project.
Looking back we were already doing things that have exploded in popularity now. Roundtable/podcast style discussions and the whole 'group of friends' talking about games as opposed to a branded site.

Do you ever remember how high our Alexa rank had gotten? Not sure if I'm remembering way wrong but I think we got to like 11-14K at one point. Obvs not the most reliable measurement but still.


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Re: R.I.P. Telltale Games
« Reply #17 on: September 26, 2018, 04:37:20 pm »
Only on a MadCatz dance pad will you not burn calories for dancing incorrectly.

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magewout ftw


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Not long ago you were miming to the Shook Ones
Now this really is Part II cuz you're the shook one